
Puppetry as a Gateway to Participation in Immersive Experiences
A hands-on workshop on puppetry as a way to invite safe, voluntary participation.

A hands-on workshop on puppetry as a way to invite safe, voluntary participation.

From bootstrapped brand to fringe pop-up to one of the UK’s largest commercial arts companies.

Three of the world’s most exciting tech-driven creators each get 7 minutes to show us how it’s actually done. The only brief we’ve given them: make us feel something real.

Celebrate with the shortlisted finalists and winners of the Oscars of the Experience Economy, brought to you with Immerse LDN.

A practical case for using game engines as logic systems, not just rendering tools.

In the early 2010s, escape rooms were on the sort of growth curve that gets investors excited. And then, the growth plateaued. Or did it…? We look at what the escape room pioneers did next.

Lead session from the founder of the School of Experience Design.

See the fabric of the Ministry of Sound come to life to the sounds of Public Service Broadcasting – before exploring the concepts together.

A live journey through music, visuals, and emotional storytelling from George Berlin and Jeena Earthiva.

Introducing 'Immersive Influence': how to reframe experiences as behavioural infrastructure that shapes action beyond the visit.

Lessons from interactive art on using technology to create stronger sensory and emotional impact.

Experience design, community, production, neuroscience… The secrets behind the award-winning ArcTanGent Festival.

How should videogaming IP best show up in the real world – and bring their players with them?

Shift from designing, creating, and staging memorable experiences to meaningful, transporting, and transformative experience.

How marginalized communities—through queer ritual, performance, and space-making—shaped the blueprint for immersive experience design.

Tony-nominated producer and developer Blair Russell on the funding structures, development paths and revenue streams that will transform your art into a business.

Discover how agile, iterative systems can transform your creative process, allowing rapid testing and adaptation for more innovative live experiences.

Wellness and neuroaesthetic experiences are powerful but often small, niche, and hard to scale. How can they become commercially viable?

A conversation between creatives, investors and finance leaders on balancing viability and ambition.

Come and experience BurnerSphere, the award-winning VR Burning Man recreation with co-producer Athena Demos.

A lunchtime discussion with DODDZ about the importance of storytelling to his work before a real time demo of the living artwork.

An exploration on how experiences now function as shortcuts to becoming – where people rehearse and revise their sense of self.

A firsthand account of protest objects and mutual care as human technologies in crisis.

Multi-phase assessment system for creators, IP owners, and investors to determine whether a live experience can - or should - become an expanded storyworld.