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See the fabric of the Ministry of Sound come to life to the sounds of Public Service Broadcasting – before exploring the concepts together.
Multi-phase assessment system for creators, IP owners, and investors to determine whether a live experience can – or should – become an expanded storyworld.
Seven practical principles for shifting attractions from passive viewing to playable guest ecosystems.
A model for how destinations can fund, distribute and measure partner-led work at scale.
A live demonstration of digital twins for testing crowd flow, capacity and creative choices.
A framework for forecasting commercial return before production begins, replacing vanity metrics with measurable business outcomes.
A hands-on workshop on pitching ideas to brands with clarity, context and business value.
A gaming-led approach to building fandom through missions, shared play and community design.
A practical framework for using AI to improve clarity, alignment and decisions in design.
A workshop to build a usable two-sentence pitch for projects, companies or ideas.
Rethinking the correlation between technology and quality in immersive experiences.
An exploration of how music and sound shape feeling, behaviour and transformation in space.
Lessons from interactive art on using technology to create stronger sensory and emotional impact.
A framework on how to design scalable cultural infrastructure – commercially operational, modular and export-ready.
Introducing ‘Immersive Influence’: how to reframe experiences as behavioural infrastructure that shapes action beyond the visit.