
Fresh Start with SPLITWEATHER (Day One)
Ever wished you would have scheduled some extra self-care time into your conference days? This is it! No decks. No pitches. No expectations. Just fresh air, sunshine and humans being humans, together.

Ever wished you would have scheduled some extra self-care time into your conference days? This is it! No decks. No pitches. No expectations. Just fresh air, sunshine and humans being humans, together.

LXW26 30% off discount for a variety of signature dining cruises.

While you're at LXW26, why not take in one of the capital's best experiences: Monopoly Lifesized – supercharged by Clockwork Dog's COGS system.

Senzomi's Tom Middleton transforms The Box into a powerful, multi-sensory environment for deep immersive listening.

An audio-visual journey-cum-playlist from German audio creative collective, KLING KLANG KLONG.

WXO founder and CEO James Wallman opens World Experience Summit 2026!

A framework on how to design scalable cultural infrastructure – commercially operational, modular and export-ready.

From the author who defined the Experience Economy comes the next big shift: the Transformation Economy.

A full sensory brand case study mapping taste, touch, scent and sound to guest perception.

In 2026, the shopping centre of the past is dead – you now have to be ‘more than a store’. With Wake The Tiger and Phantom Peak heading to Westfield London and Stratford City, can the Experience Economy save real world retail?

A breakdown of narrative fundamentals that drive return visits, advocacy and stronger guest impact.

While you're at LXW26, why not take in one of the capital's best experiences: The Traitors: Live Experience – supercharged by Clockwork Dog's COGS system.

How the next higher level of visitor experience achieves true transformation and a true change in your visitors’ actions and lives.

Barbie: The Dream Experience's Sarah Mendes on how to harness the emotional pull of the past for Millennials and Gen Z.

From audio design to spatial navigation, from neurodiversity to physical access, accessibility is no longer a niche consideration. It’s a creative frontier.

Tall tales of unbuilt resorts, nevermade theme parks and grand follies and failures – but what can we actually learn from these phantom projects?

A welcome keynote from the Deputy Mayor of London for Business and Growth.

A gaming-led approach to building fandom through missions, shared play and community design.

A conversation on positivity by design, emotional architecture, and what happens when a platform puts human experience first.

An interactive session on making immersive media accessible to disability communities.

Immersive and location-based experiences are booming. But beneath the hype, have we actually figured out the formats that make money?

A workshop to build a usable two-sentence pitch for projects, companies or ideas.

While you're at LXW26, why not take in one of the capital's best experiences: LANDER 23 – supercharged by Clockwork Dog's COGS system.

A participatory exercise in mapping the networks that shape local experience ecosystems.